﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenTK;
namespace Foundry.Graphics
{
    
    [Descriptor]
    public struct PositionNormalTexture
    {
        public static readonly VertexDescriptor Descriptor = new VertexDescriptor(typeof(PositionNormalTexture));

        public Vector3 Pos;
        public Vector3 Normal;
        public Vector2 TexCoord;
    }


}
